Tbh it looks more like everything's underwater, and you're floating on top of it and the green grass is the exposed part above land.
And I think that would be cooler than just a generic overworld.
Tbh it looks more like everything's underwater, and you're floating on top of it and the green grass is the exposed part above land.
And I think that would be cooler than just a generic overworld.
Funny Goat needs eye drops
The first part generates a present, the second pushes the present into the homes it needs to be delivered to.
Nice job dude, smear's alot cleaner too
Might as well watch.
It's not bad at all, though the eyes are in a bit of the samey territory. I recoomend giving some more eye variety in the same style, like green eyes, white eyes, red eyes, make the eyes fitting to the creature in question perhaps? Everything else isn't too bad, alot of character
I tend to agree and while I was making them some of them did have different eye colors (water elemental had white eyes, the alien with the gun had green etc.) it looked a little off to me so I just opted to make all their eyes the same color but give each one a unique expression.
I think on most of them the yellow/orange eyes contrast well with their body color outside of the carrot dude. I will keep it in mind when I make another set of these though, thanks!
You can see the win in her eyes, as Skye has the greatest fear in her eyes. The fear, of competence.
I quite like it, it's sharp and punchy, though I recommend that you add at least one frame of anticipation at the start to make it less sudden and give more weight to the punch.
Also I enjoy the personality of the foe as he gets hit, but the main character could use some stronger expressions as he's punching the guy himself. Like maybe an eye widening as he finishes the first, second punch has his eye stretch perhaps and his third is really wide and the mouth is more stretched out (to make it more a roar look rather than just him opening his mouth) (Exaggeration is certainly an option you could take here and it would look quite nice)
Also perhaps the enemy having light hitstun flashes or some sort of effect would help increase the feel of impact on him, it's a nice old school brawler convention.
Also his punch upwards as some rather rough smears, it sorta looks like afterimages but in motion it look a bit odd. I reckon just smooth it over into a solid stroke instead of multiple strokes so that the top's jaggy nature doesn't affect the flow.
Idle's solid though, got nice bounce. And the punch animation is nice and clean with a very natural flow. So nice job, I'm glad to see more of this game.
Thank so much, I'm glad to hear you liked it! It's a work in progress, so I will probably change some minor stuff, when I implement this in the engine (it's a mock up for now)
I will make sure to check your feedback, thank for taking time to suggest me points of improvement.
Ooooooo he looks like a real oni there. Except Snake's Green weirdly enough, I would of expected more red instead. But regardless he's got a solid expression and a dynamic pose. Nice job
Wow, I didn't expect such an elegantly dark piece. It's subtle but well placed use of color provides strong contrasts and focal points, while giving a gothic horror vibe to the shadows and elements such as the horns.
Nice job.
Thank you! I wanted to try a style I liked so much, but didn't have a chance to draw. This spooky month's theme provided me with a perfect excuse
A man chasing a star in the sky. Chase your dreams, even if you set aflame for them. Because they are what fuel your heart.
Age 26, Male
Thorne Lead Dev. And
The Sun
Joined on 5/29/19