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TankTheta

31 Movie Reviews

10 w/ Responses

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It has solid animation from Megaman, nice cinematography, a great use of his abilities.
However I feel the face looks a little too chibi and kid like due to rosy cheeks, a nose too soft and massive eyes. He should look more like the original games in my opinion, at least he looks more like a man.
Also the materials look very "plastic" rather than metal, sorta. I say rein that in a bit, lower the reflection slightly.

Also we don't see the foe he's fighting, which I think does hurt the epic feeling a tad.

I'd recommend improving upon those things, but there's certainly some passion here. I enjoyed it.

Kinda fun

You know, it has a weird appeal to it. It's not often you see just a small animation based on two cops just chilling doing their boring job. Builds a bit of character.
What I'd recommend is improving the rigs though, I think the emotion is important to convey with these two. And the rigs are really holding that back (and the stiff models in general. Perhaps make your own or hire someone to make custom models?)
But the voice acting is actually pretty good, and the dialogue's nice. It's enough for me to want to see where it goes.
Though it does need a bit more of a hook in terms of premise. Perhaps making some sort of larger event happen that leads into an actual story. Would help create more character driven events.
Anyway, I liked it so good job.

I really enjoy his distinctive design, but the animation looks a bit stiff. He sort of looks like he's tip toeing around roughly and awkwardly using magic. I think you need to work on walking animations and keyposing for the magic summoning pose. But I like the effect work and the idea, so don't be dissuaded from improving this.

FalkryeArts responds:

Thank you for your input! And yeah, it's been forever since I animated and even then I never dabbled too deeply into it but will definitely be working on improving my animation in the next few months, I wanna eventually try to make him look like he kinda stumbles and has a limp or something when he walks but again, thanks for the feedback! ;D

Needs some work for sure, but the concept is cool. Main issue is that the character walking feels very stilted and choppy (and doesn't seem intentionally so). The last action was cool, but a little bit unclear till the end due to rough camera work. I do like the last keypose where he's throwing the ice spikes, but refine the part before that a bit more. Also the ground and background textures are incredibly rough, compared to the stylized characters. Clean that up

Also I saw the original Pilot, and there were similar issues with the camera freaking out all over the place even though there were solid moments of animation and action. Ensure that the actions have time to be properly seen with visual clarity. Because otherwise it's difficult to keep track of what's even happening, even if there's cool animation.

Edit: Well, I mean if they had issues with my work, I'd be okay with my own audience trying to get me to change any problems. The way I treat my feedback isn't as a demand, but more a heavy handed suggestion. Though in the end of the day, it's up to you if you want to make any changes, I mean I can only point out problems I think you should change.

But regardless, if you're taking my feedback, then I have no complaints. I wish you luck on this, because I like what you're doing. You could make this into something quite epic.

bucketboi responds:

Noted. literally threw it together yesterday as proof of concept nothing set in stone yet, appreciate the feedback but you gotta work on the delivery, sounds like demands then critique to be honest lol but Its been taken in. again thanks for the feedback

There's potential. But you need to grow from here if you want to make that potential into something worth it. Your practical skills in anatomy, shading, exaggeration, all that, really need to improve. You have some understanding of expression though, I will say that.

However, I did enjoy small bits like the green weird guy and the expressions he makes.
And how you tried to give him character. Focus on him, make him a main stable and refine him. Because he's actually cool. And some of the other goofiness like the snake was alright. It's just more about making it something better.

Overall, I wish you luck. May you grow from here. Because you clearly put effort in, and I think you can make something greater with more practice.

Oh it's you again, I'm glad to see you took on my advice on adding more details to your character.She looks quite nice, and a distinctive design. Two criticisms though. One she could use more lines on the dress's lower part, it feels very flat. Two, she lacks shading, and I think some solid shading could really help her stand out and make the darkness from the mushroom stand out, contrasting well. The background's also nice, though you need to work on it's shading as well. It's so subtle that it's barely there at all.

You did well though, I'm glad you're improving your craft, you should share this on twitter mate.

wOOtist responds:

It is indeedy
Yeah a line or two would have been good, I just didn't really know where to place them without ruining it. Kinda the same with shading, it's never been my strong suit, but I'll work on it. There are some gradient effects in there, and I put some blue glowy effects along the edge of her hair/cap/body, might've made it too subtle haha. My only main regret is forgetting to shade the backs of the stones.

Slowly but surely :P
It's on there! Give me a follow so I can follow you back. I only really use Newgrounds for uploads, it'd be nice to have somewhere to keep proper track of you on!

It's certainly endearing. Makes me want to make an extreme parody of it

I'm willing to follow, see how far you can come with this idea. You presented the world's creation beautifully, so I'm curious what's to come.

Sijbren responds:

Thank you :D There will be more in the future

Really appreciate the care put into quite a few parts, knowing well how the games in question operate. Honestly it would of been gold if this was allowed to happen in an actual game (But probably a tad too chaotic)
Still, glad to see the idea in video form. Nice job :D

A man chasing a star in the sky. Chase your dreams, even if you set aflame for them. Because they are what fuel your heart.

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