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TankTheta

10 Movie Reviews w/ Response

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I really enjoy his distinctive design, but the animation looks a bit stiff. He sort of looks like he's tip toeing around roughly and awkwardly using magic. I think you need to work on walking animations and keyposing for the magic summoning pose. But I like the effect work and the idea, so don't be dissuaded from improving this.

FalkryeArts responds:

Thank you for your input! And yeah, it's been forever since I animated and even then I never dabbled too deeply into it but will definitely be working on improving my animation in the next few months, I wanna eventually try to make him look like he kinda stumbles and has a limp or something when he walks but again, thanks for the feedback! ;D

Needs some work for sure, but the concept is cool. Main issue is that the character walking feels very stilted and choppy (and doesn't seem intentionally so). The last action was cool, but a little bit unclear till the end due to rough camera work. I do like the last keypose where he's throwing the ice spikes, but refine the part before that a bit more. Also the ground and background textures are incredibly rough, compared to the stylized characters. Clean that up

Also I saw the original Pilot, and there were similar issues with the camera freaking out all over the place even though there were solid moments of animation and action. Ensure that the actions have time to be properly seen with visual clarity. Because otherwise it's difficult to keep track of what's even happening, even if there's cool animation.

Edit: Well, I mean if they had issues with my work, I'd be okay with my own audience trying to get me to change any problems. The way I treat my feedback isn't as a demand, but more a heavy handed suggestion. Though in the end of the day, it's up to you if you want to make any changes, I mean I can only point out problems I think you should change.

But regardless, if you're taking my feedback, then I have no complaints. I wish you luck on this, because I like what you're doing. You could make this into something quite epic.

bucketboi responds:

Noted. literally threw it together yesterday as proof of concept nothing set in stone yet, appreciate the feedback but you gotta work on the delivery, sounds like demands then critique to be honest lol but Its been taken in. again thanks for the feedback

Oh it's you again, I'm glad to see you took on my advice on adding more details to your character.She looks quite nice, and a distinctive design. Two criticisms though. One she could use more lines on the dress's lower part, it feels very flat. Two, she lacks shading, and I think some solid shading could really help her stand out and make the darkness from the mushroom stand out, contrasting well. The background's also nice, though you need to work on it's shading as well. It's so subtle that it's barely there at all.

You did well though, I'm glad you're improving your craft, you should share this on twitter mate.

wOOtist responds:

It is indeedy
Yeah a line or two would have been good, I just didn't really know where to place them without ruining it. Kinda the same with shading, it's never been my strong suit, but I'll work on it. There are some gradient effects in there, and I put some blue glowy effects along the edge of her hair/cap/body, might've made it too subtle haha. My only main regret is forgetting to shade the backs of the stones.

Slowly but surely :P
It's on there! Give me a follow so I can follow you back. I only really use Newgrounds for uploads, it'd be nice to have somewhere to keep proper track of you on!

I'm willing to follow, see how far you can come with this idea. You presented the world's creation beautifully, so I'm curious what's to come.

Sijbren responds:

Thank you :D There will be more in the future

The sound effects really help add to this animation, though the eye and stem could of looked a bit more shiny to indicate it's "Moist". Really like the way it looks around though and how it focused in. Good job on this one.
EDIT: Yes you should use some flat colors to emulate the effect.

wOOtist responds:

Thanks haha, I thought I went a bit overboard making some of them but that might just be bias.
Yeah that would have been a good idea...I tried making the eyeball itself shiny (you can see the gradient when it goes dark), maybe I should have used some flat colours for highlights instead of gradients, they're always so much easier to work with

Not sure why it's a movie, you could just make that a gif. But the design is nice. Needs more refinement, but it's nice. Add some more details, refine the design and most importantly, some shading, and you can go far with that.

wOOtist responds:

I'm horrible at figuring out export settings so I just use the same one for everything :P
I was never planning on going crazy on the details, just wanted to get a draft together and leave it until I had something to use it for haha

The model itself looks a bit too rubbery texture wise but the atmosphere (especially sound design and the icy cold fog rising up from the ground) and framing is done well.

BatteryMasterMMD responds:

Thank you! Admittedly I should have done something more with her skin. I'll see what I can do about that.

You definitely need to optimize your frame use but that was endearing. I'm curious to see what you do next.

senpaisyndrome responds:

Thanks for the feedback, ill keep that in mind- I'm glad you enjoyed it!

That actually was pretty solid, you got a good grasp of animation and the writing of the characters really sells each of them and their issues. Especially as you can see X-RL7 getting more fed up with his situation.
The animation itself is pretty good for skeleton based, you got some subtleties there that I can appreciate. However I think the sprites themselves need some work. Colours are a bit too muddy, the bodies lack a bit of definition in shaping and the hair for most characters doesn't cover most of their head (especially noticeable on the women.) If you made the sprites more defined or even more detailed then you'd be making the most out of not needing to animate them conventionally but using the skeleton rig.

I'd also like to see what you can achieve by going full sprite with no skeleton, since you got a solid grasp of animation it would be amazing to see that.

X-RL7 responds:

Thanks a lot for checking out the episode! Appreciate the good vibes :)

The animation could of used some work (especially in polishing the expressions, it felt like it needed more exaggerated and over the top expressions)
Some jokes landed, some felt a little too "Lamo Random". I say focus your jokes more and you got a solid footing. Still, got a smile out of me, so goodluck in future.

Wandaboy responds:

thanks will keep those in mind <3

A man chasing a star in the sky. Chase your dreams, even if you set aflame for them. Because they are what fuel your heart.

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