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TankTheta

99 Art Reviews w/ Response

All 257 Reviews

It's not bad at all, though the eyes are in a bit of the samey territory. I recoomend giving some more eye variety in the same style, like green eyes, white eyes, red eyes, make the eyes fitting to the creature in question perhaps? Everything else isn't too bad, alot of character

Iviqrr responds:

I tend to agree and while I was making them some of them did have different eye colors (water elemental had white eyes, the alien with the gun had green etc.) it looked a little off to me so I just opted to make all their eyes the same color but give each one a unique expression.

I think on most of them the yellow/orange eyes contrast well with their body color outside of the carrot dude. I will keep it in mind when I make another set of these though, thanks!

I quite like it, it's sharp and punchy, though I recommend that you add at least one frame of anticipation at the start to make it less sudden and give more weight to the punch.
Also I enjoy the personality of the foe as he gets hit, but the main character could use some stronger expressions as he's punching the guy himself. Like maybe an eye widening as he finishes the first, second punch has his eye stretch perhaps and his third is really wide and the mouth is more stretched out (to make it more a roar look rather than just him opening his mouth) (Exaggeration is certainly an option you could take here and it would look quite nice)
Also perhaps the enemy having light hitstun flashes or some sort of effect would help increase the feel of impact on him, it's a nice old school brawler convention.

Also his punch upwards as some rather rough smears, it sorta looks like afterimages but in motion it look a bit odd. I reckon just smooth it over into a solid stroke instead of multiple strokes so that the top's jaggy nature doesn't affect the flow.
Idle's solid though, got nice bounce. And the punch animation is nice and clean with a very natural flow. So nice job, I'm glad to see more of this game.

Ioruko responds:

Thank so much, I'm glad to hear you liked it! It's a work in progress, so I will probably change some minor stuff, when I implement this in the engine (it's a mock up for now)
I will make sure to check your feedback, thank for taking time to suggest me points of improvement.

Wow, I didn't expect such an elegantly dark piece. It's subtle but well placed use of color provides strong contrasts and focal points, while giving a gothic horror vibe to the shadows and elements such as the horns.
Nice job.

Ioruko responds:

Thank you! I wanted to try a style I liked so much, but didn't have a chance to draw. This spooky month's theme provided me with a perfect excuse

That's a really dynamic scene, really way more fantasy than I expected from you. Really enjoy the scarf flowing upwards and the burning sun as she falls to the void.
Any story behind this one?

Ioruko responds:

Thank you! Not really a story, just a mood establishment piece for her

Rest In Peace, you fought till the end.

May you continue forward even in the beyond.

Linkjawerc responds:

anonymous stories

Mouth ain't bad, just proportions are a bit too off. If you cleaned up the faces, it would be interesting. Also I reckon an RPG would be nice, in the style of old classic horror RPGs, or stuff like Silent Hill.

grossfoots responds:

Oh i wanted it to be off so it’s more like a weird alien vibe and all, but being that i love silent hill to death i’ll take it into consideration!

I wouldn't worry too much. I feel more pressure for I put on myself for people I oathed to complete my game Thorne for, than anything else.
In the end of the day, so long as you keep up the quality you do now, people won't be disappointed in you. You're doing more than good enough, you're doing great.
As for relevant, well people don't just follow artists because they're chasing trends, they follow an artist because their works are appealing and interesting. Like this piece her you made, I appreciate because it's a very personal piece you've made here. One that shows your fears and worries in a very human way. Maybe I should upload one of my own as a token of that humanity being shown. EDIT: https://www.newgrounds.com/art/view/tanktheta/your-time-means-nothing I actually did just now, it's good to send out a piece from a personal place.

Also don't worry about saying something "bad". I mouth off like an idiot all the time, just one look at my twitter shows that. It's better to make mistakes and not have the worry of making mistakes drag you down. So long as you don't shit on your audience or try to smash criticism I think you'll be fine.
Anyway, thanks for sharing this one. Personal pieces from the heart can be hard to share, but they're meaningful. And this one was.

Ioruko responds:

Thanks for your input and comforting words! I hope for the best for both of us!

Coming from an experienced animator like me, It's certainly rough but you got potential. For a first animation it certainly ain't bad, you got some idea of good keyposing, expression, a sense of story telling and more.

There are certainly issues. Like here, the scene felt flat because you didn't try to make the character break out of a side on perspective like the dummy. And the slash is backwards (And the striking pose is a bit rough). It's just about refining it, learning more about dynamic perspective and incorporating that, making your poses stronger, and making your attacks more clear.

Keep chasing the potential you have. Someday, you'll make this spark of talent you have grow to a great blazing star. Don't lose sight of that. And hey, if you got animation works in future, let me know, I'll gladly give feedback on how to improve them. Goodluck with your future works of animation.

FadingMond responds:

Thank you very much for your critique! i'll make sure to follow what you said for the next one!

You actually hit rather close, I'm damn impressed. You should see how far you go with this style :D

Trashmourt responds:

Will do! ;)

The color palette seems quite on point except one thing. The vibrant pink on the right seems a bit too saturated, maybe tone it down a bit.

Y2k4ever responds:

Fair enough, it does kind of stick out.

A man chasing a star in the sky. Chase your dreams, even if you set aflame for them. Because they are what fuel your heart.

Age 25, Male

Thorne Lead Dev. And

The Sun

Joined on 5/29/19

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