With a bit of audio and visual polish, you could make this into a real gem. I actually quite enjoyed the gameplay, it opened up alot once you got the slowdown second jump. It's a cool idea that deserves to be refined to a clean larger scale game.
With a bit of audio and visual polish, you could make this into a real gem. I actually quite enjoyed the gameplay, it opened up alot once you got the slowdown second jump. It's a cool idea that deserves to be refined to a clean larger scale game.
Okay, so it's a mixed bag, but a mixed bag with great amounts of potential
The main issue, which I think encapsulates the entire game, is a lack of refinement. The firing mechanic and the dash are good, various enemies aren't bad (Some are even fun, like the witch making enemies that are normally weak into unkillable obstacles. Especially the two big bosses of the game, they were quite enjoyable, Frankenstein was quite awesome indeed). But some levels are badly designed or a slog.
And the animations/art assets are frankly subpar (Presentation is important, and to be honest, most enemies look like a basic flash asset. It can immediately turn some people off. However I liked the mechanics), some sound design (especially when you pick up boosts, they are literal static) and some fight encounters need some work. (Level 1 and 2 don't even really challenge you at all)
After Halloween, take the concept and make it into an actual game. Make the animations stronger, make the actual art assets alot better (they look very bare bones), make the sound design better, clean up some of the level design, add more bosses and clean some of the bad fight encounters (and some of the weaker enemy designs).
Overall, I like the game, it just needs more refinement. I hope you take this concept and really run with it. Because it's fun.
Hey thanks a lot dude! Yeah, this was a massive rush job to try and get it out since no one wants to play a halloween game after halloween, so I think all your points are valid.
It's really rough around the edges, but I sense some heart here. Refine the concept and see how far you go next time. Really polish the gem. And give each form more to do.
In future games I'll have to spend more time polishing the actual gameplay loop.
Thanks for checking it out!
It's simple, but very wholesome. It's quite an easy platformer though, but I think you should grab the idea and really run with it. You could probably do some amazing things with, like expand on the Jump mechanics, give more challenging platforming situations, add to the water mechanics (I liked them)and add more personality to the game through characters. Anyway, that's all, goodluck :D
I actually like this, it's really beefy and chunky of a weapon. And there's actually some unexpected enemy types I usually don't expect to see in this type of game. As well as the nuance of needing to REALLY protect yourself over the planet because you die in one hit and you can't come back. Good job dude, you should really expand on this idea more in future.
Thank you for the nice review, TankTheta!
If I had more time I think I would have added some more elements, maybe even some object types floating by that are neutral, but interact in odd ways with the other objects. Glad you enjoyed it!
Sorry man, this is just awful to control. It unironically gives alot of motion sickness and the audio looping makes it even rougher. I know it's a LudumDare, but man this is rough. I say clean up this idea in future and make a proper thing out of it. Also I like hand drawn assets, you could evolve on that in future.
Hey TankTheta, i've added a settings menu. Would be great if you could test it and give me some feedback :)
A man chasing a star in the sky. Chase your dreams, even if you set aflame for them. Because they are what fuel your heart.
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Joined on 5/29/19